Vanellope von Schweetz (
unglitched) wrote2013-12-31 05:38 pm
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Entry tags:
Krampus plot
This just isn't Vanellope's day. One minute she's in Milliways minding her own business, the next some hairy horned monster thing is bundling her up in a sack and carrying her off.
The next thing she knows, she's being dumped in a... huh. What is this place, exactly? It looks like something out of an old-school FPS, all bare stone corridors going off in different directions. And the hairy horned monster seems to have vanished completely. Where is she, and how the heck is she supposed to get back home?
Maybe that big guy in the leather armor knows something. She approaches him and clears her throat.
The next thing she knows, she's being dumped in a... huh. What is this place, exactly? It looks like something out of an old-school FPS, all bare stone corridors going off in different directions. And the hairy horned monster seems to have vanished completely. Where is she, and how the heck is she supposed to get back home?
Maybe that big guy in the leather armor knows something. She approaches him and clears her throat.
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Which is terribly helpful in this current situation.
"All I have are wire cutters. No wires here, though."
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He taps the wall. Seems solid enough.
"We should probably pick a direction. They all look the same to me."
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Vanellope's not sure if that's terrible or awesome.
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This seems to be just one reality. He can handle that.
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He wishes he hadn't left his sword back in Armada.
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She strides purposefully down the corridor. (Of course, given how short her stride is, she's not exactly going to be hard to catch up to.)
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No jumping at empty shadows, here.
"I'm attuned to Possible things, that's all. I can navigate them. If that's what this turns into, I can get us out. But it doesn't feel like that; the energy's not there."
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It's hard to tell in the dim light (and where is that light coming from anyway?), but they seem to be coming up on the end of the corridor.
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Not that there's much he can rule out, at this point. Featureless walls don't give much to work with--maybe whatever that is up ahead will help.
"Were you given your duck recently? I was given my wire cutters. I don't usually carry any."
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There could be other reasons, but those are his leading theories right now.
Leaning toward 'both.'
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A few yards away, the corridor ends in a small round space with three seemingly identical wooden doors.
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Doors. Fairly unremarkable doors, all things considered--but then, they rarely have signs on them warning about wild animals or spike traps on the other side.
He approaches one, and listens for sounds of movement.
"They like to make you choose."
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He takes a step back, glancing between the doors as though he'll somehow be able to see something he isn't currently seeing.
"Or it could be a perfectly ordinary intersection. Maybe the doors cut down on drafts."
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He'll overthink it, if given a chance. Sometimes you just have to open the door.
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"Whenever you're ready."
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Whatever's on the other side, he can handle it. Animals, zombies, bees, angry housekeepers... anything.
It'd be nice if it were a way out, though.
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